![]() ![]() ![]() Contrasting Sequel Antagonist: To the original Cult.Combat Medic: Size 1 Cultists have a nasty habit of healing their tankier allies whenever they acquire the Worship status effect, which a lot of their other moves give them.The most human-like are the Cherubs, which resemble winged big mutated babies, while the rest are even less human for starters, their lower limbs have become fleshy cephalopod-like tentacles. All of the Cultists are horribly mutated and barely keep a humanoid form. Body Horror: Whereas in the last game, they only really developed this in the Darkest Dungeon itself, now all Cultists have mutated sufficiently for this.Arc Symbol: Like the Cultists from the first game, all of their headwear bears the stress symbol (named in-game as the Iron Crown).Cultists are good at generating tokens to protect themselves, so abilities that can get rid of them without wasting an attack are highly useful against them. ![]() Evangelists, Heralds, Cherubs and Altars all hate being pulled out of position since it prevents them using their powerful abilities. Achilles' Heel: Movement and token-destroying abilities. ![]()
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